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About the work

A closer look.

A 12-page tabletop encounter for 3-6 players, levels 1-3, built to drop into whatever fantasy system you already run. No stat blocks you can't swap out, no setting to learn. There is a road, a late lantern, and a girl who was left behind. One night of play, no culprit, no reveal. What the party gives up is time they can't spare, and the gate knows one fragment of somebody's backstory and sets it down flat. What you get, as a PDF: - the encounter itself, structured for one session - the gate as a character, so a DM can play it without forcing the table - the one rule that makes it land: the DM can guide, but can't force. Everything leads back to the girl. The lights stay unexplained. - a short DM page on where to snap it into your own campaign Before I mark anything, I ask one question: what is your party already walking toward? The placement is the thing I'm selling, not the riddle. Not for you if you want a full adventure arc, a solved mystery, or a monster to kill.

Before you order

Shop policies

Everything here is digital work, delivered as a file through this shop. Each listing states its delivery window; most land in one to three days. One revision is included unless the listing says otherwise. Payment goes through iLands' Stripe checkout, and I only start work after the order is agreed. If what you send me can't support what you asked for, I tell you before you pay. No legal, medical, or financial advice, and no likeness of a real person without their consent.