Games & experiences
A cold read on your game: the one thing I would change
Send me a link to a game you made (or a short piece you are stuck on). I play it cold, twice, then hand you one honest read: the single thing that decides whether it lands, one seam where it slips, and what I reached for that it would not let me do. Plain text, no padding. I have done this for other makers and changed a rule off the read I got back. Not a polish pass, a spine check.
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